Audio Director  ·  Composer  ·  Sound Designer  ·  Voice Director

Stephen Lord Audio Director

25+ Years in Games  ·  Former Audio Director at Jagex
RuneScape  ·  Abbey Road  ·  Royal Philharmonic

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Personal Statement

A life in
sound

"Passion and enthusiasm always shines through to the player."

As an experienced musician, sound designer, and voice director with dozens of released products, I use this knowledge to help support, guide and mentor my teams. I facilitate creativity by encouraging pro-activity and ownership as well as developing comprehensive personal development plans.

I evangelise audio throughout the company, amongst our players, in the audio field and across the wider gaming industry, with public appearances on conference stages and social media.

I strive for excellence in everything we produce, always hungry for more innovation and higher production values. Ultimately, I absolutely believe in having fun, in loving what we do, as that passion and enthusiasm always shines through to the player.

Skills

Core Competencies

01

Team Leadership

Recruited, built, managed and mentored several audio teams across AAA and live-service productions.

02

Music Composition

Accomplished and classically trained musician with published music across many shipped games.

03

Sound Design

Professional sound designer and Foley artist with comprehensive knowledge of software and hardware techniques.

04

Voice Direction

Experienced Voice Director having cast and directed hundreds of sessions, including many celebrities.

05

Music Licensing

Licensed hundreds of commercial tracks with excellent knowledge of rights, industry contacts and negotiation.

06

Outsourcing

Well-known outsourcer working contractually and creatively with agents, composers, orchestras and studios worldwide.

07

Production & Delivery

Reliable delivery of high-quality audio assets for live game services, agile development and marketing support.

08

Technical Audio

Advocate and implementer of middleware solutions including Wwise, FMOD and Fabric.

Recent Work

Audio DNA

Over the last few years I have worked on unannounced/NDA'd projects — AAA as well as smaller budget — including fantasy action adventure and survival MMOs. While I can't talk about those projects, I can articulate the vision and direction behind my Audio Direction.

I believe that every Audio Director brings their own personality to a project. During ideation and prototype phase I focussed the team on innovation, exploring opportunities in game audio that go further than anyone has previously. Some of the Audio DNA's I identified included:

01 / 05

Holistic Audio Experience

What does a holistic audio experience look like if we blur the traditional boundaries between music and sound effects, when one influences the other in an immersive dynamic soundscape?

02 / 05

Tunability

What if we try to tune everything in the game? What if we attempt to tune every sound and have it pitch-shift to the key of the music — moving along to the melody, rhythm or chords?

03 / 05

Rhythm

What if the world has a pulse to which everything aligns — rhythmically, to the beat of the bar or a melody?

04 / 05

Sympathetic Resonance

How can objects in the game world react to resonant harmonic frequencies?

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Diegetic World

In blurring the boundaries, how do we seamlessly blend music fully diegetically with sound design, so one is indistinguishable from the other?

More to follow

Jagex · 2007–2018

RuneScape: Behind the Scenes

Over a period of 11 years I was responsible for all things audio at Jagex in Cambridge, leading and managing a talented team of sound designers and musicians, while also being very much hands-on with music composition, sound design and voice direction.

Despite the game originally running in a browser, we brought many creative and technical improvements as some of our promotional videos below showcase. The culmination of this resulted in the full audio experience being exactly the same on mobile.

The Future Sound of RuneScape

Quality and technical upgrades to audio, including orchestral recordings, sound design improvements and the introduction of voice over.

The Origins of Gielinor

A motion comic trailer — a collaboration between art, narrative and audio.

RuneScape: The Road to Harmony

'Harmony' reimagined as a full orchestral score, recorded at Abbey Road with the Philharmonia Orchestra.

RuneScape Bratislava

Working with BAFTA-winning composer James Hannigan and the Slovak National Symphony Orchestra.

Game Trailers

Showcase: Music, Sound & Voice

I have been responsible for the audio on dozens of trailers, showcasing game music, sound design and voice direction. Some of the music I commissioned, some I wrote in-house, and some were licensed — including hundreds of tracks from well-known artists on APB.

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Fun Videos

Music & Moments

A few years ago I commissioned BAFTA-winning composer James Hannigan to create a new suite of music — reimaginings of classic RuneScape music alongside new compositions. This led to several albums on vinyl and CD, with the soundtracks now available on Spotify and Apple Music.

The success of this led to a live concert in front of 2,000 RuneScape fans, featuring the Royal Philharmonic. That evening was one of the biggest highlights of my career.

Music Videos

RuneScape Main Theme
Harmony
The Hero Returns
Coming Of The Light

Just for Fun

There was always a serious point to create these videos — to engage with our players, to show the human side behind the developers. Player sentiment is a critical part of developing trust.

Player Owned Ports Ahoy!
Dragon Sleigher
RuneScape April Fools Video
Silly Re-creation of a Classic OSRS MIDI Banger
Together, Alone

Contact

Stephen Lord Audio Director